[W]=Work in progress
[F]=Finished
[S]=Sprited
[A]=Animated
[=]=Knows What It Will Be
[P]=Having Problems
[ ]=Not Started
[X]=Unneeded
[R]=Remaking/Will Remake
Motions
1.[F] Idle
2.[F]Walk
3.[F]Run/dash
4.Jump
-[F]First Jump
-[F]Double Jump
(Reuse jump frame)
5.[F]Fall
6.[F]Land
7.[F]Crouch
8.[F]Damage
9.[R]Knock Back (Probably need to remake this one).
10.[F]Get Up
11.[F]Dead
12.[F]Hang
13.[ ]Recover from Hang
14.[W]Dizzy/Stunned
15.[F]Roll (Might need to remake).
16.[F]Block
17.[F]Taunt
18.Win
-[F]Normal
-[X]Final Form
19.Lose
-[F]Normal
-[X]Final Form
20.[F]Entrance
21.[R]Item Swinging
22.[R]Item Throwing
Standards
23.[F]Neutral
24.[F]Combo
1st
2nd
3rd
4th
5th
25.[F]Up Smash (Severing Wind)
Zelos jumps to the air, then striking with wind magic. (Though for a fact in Tales, the user jump just as high as using Light Spear artes.)
Charge Pose
26.[F]Down Smash (Wind Blade)
Creates two wind blades on both sides of him, creating multiple hits.
Charge Pose
(Zelos)
(Windblade)
27.[F]Forward Smash (Lighting)
Charge Pose
Forward Smash
28.[R]Up Tilt
29.[R]Down Tilt
30.[ ]Side Tilt (not confirmed yet, but if it does get confirmed, nice to have)
31.[F]Dash Attack
Specials
32.[F]Neutral Special : Double Demon Fang
Basically works like Demon Fang, but the projectile speeds up yet fairly weak, how and uses two demon fang projectiles, the charge effects it's speed and power.
Projectile
33.[F]Up Special: Light Spear -> Light Spear Cannon
Simply propels himself into the air, anyone within range get caught with multiple hits
and knockback force in the end of the move.
NOTE: I'm currently trying to change this for the better.
34.[R]Down Special: Guardian -> ???
Simply reflects projectiles.
35.[F]Forward Special: Sonic Thrust -> Hurricane Thrust
A slow yet strong thrust with wind magic pushes back a caught opponent with a sudden gust of wind. (It might be either Sonic Thrust or Hurricane Thrust, dunno yet.)
Aerials
36.[F]Neutral Aerial
37.[F]Forward Aerial
38.[F]Back Aerial
39.[F]Up Aerial
40.[F]Down Aerial (Hell Pyre)
(Zelos can only cast this spell once every midair time, after using it once, all he can do is strike with his sword).
(Zelos)
(Fireball)
(When hits/lands)
Grabs
41.Grab
-[R]Successful
-[F]Miss
42.[F]Grab Attack
43.[R]Forward throw
(Same as Dash Attack)
44.[R]Downward throw
(Same as Neutral)
45.[R]Upward throw
(Same as Up Tilt)
46.[R]Back throw
(Same as Back Aerial)
Final Smash
(organize how you wish)
Other
48.[R]Preview
49.Damage Meter
-[S]Meter
-[F] Stock Icon
-[R]Character Symbol
50.[F]Revival Platform
51.Kirby Attack (In case of use)
Projectile
-[F]Normal
-[X]Final Form Attack
52.Trophies
-[F] Classic
-[F]Adventure
-[F]All-star
-[ ]Final Smash
Sounds And Music
53.Music
-[ ]Main Theme
-[ ]Winning Theme
54.Sounds/SFX
(organize how you need to)
Before posting for critique:
- I know, several animations are repetitive, I'll remake them.
- Preview came out bad, will fix it.
- I'm looking for suggestions for better moves, mainly the down special, since it's overused.